Contributors: ayan, catbomb, KoYu1, Luseless, Charles, and others
Last Updated: Apr 29, 2026

Trackblazer Guide

also known as Make A New Track / MANT

Also check out our Agenda Planner!

did you know it also says "start of the climax" in JP

did you know it also says "start of the climax" in JP

Decks

There are two basic frameworks for Trackblazer Decks.

WARNING

The Decks shown below are only basic outlines, and can be flexibly changed depending on the Distance, Skills required, and Growths of an Uma.

Stay at or above 50 Race Bonus!

Speed + Wit

The basic framework for the Speed + Wit Deck is 2 Speed and 2 Wit Cards. The remaining Slots can be filled flexibly depending on the Uma’s Growths and Skills required. Often, two Power Cards with good Skills, such as Yaeno Muteki, El Condor Pasa, or Smart Falcon are used in these Slots.

Free-to-play alternative with Fine Motion Borrow and 2 Flex Slots

Free-to-play alternative with Fine Motion Borrow and 2 Flex Slots

Example of using Power Cards for important Skills

Example of using Power Cards for important Skills

Example of using Flex Slots for Stamina requirements

Example of using Flex Slots for Stamina requirements

Wit + Guts

The base framework for this Deck is 3 Guts Cards and 2 Wit Cards. A fourth Guts Card or a Speed Card can be brought depending on the needs of the player.

The basic idea behind this Deck is that the player should mainly buy Guts Anklets, compared to the Speed + Wit Deck needing several different Items. This Deck can also cap Guts, providing an additional advantage over Speed + Wit Decks.

However, it can be difficult to source Skills when using Guts Cards, putting more emphasis on Legacies. In addition, it can also be similarly difficult to hit Stamina requirements for longer Races.

Free-to-play alternative with Fine Motion Borrow

Free-to-play alternative with Fine Motion Borrow

Alternative Deck with replacements for SR Cards

Alternative Deck with replacements for SR Cards

SSR Haru Urara Guts is a great card, but make sure to take its 0 Initial Friendship into account!

Races

In Trackblazer, around half the turns are spent racing: A typical Career can have anywhere from 30 to 40 Races. This is due to the fact that, unlike the two previous Scenarios, Races have additional rewards.

DANGER

An Uma's Career Goals and Secret Events are disabled in Trackblazer.

This can significantly affect an Uma's Career: For example, Silence Suzuka cannot acquire Runaway, and Mejiro Ardan cannot be inflicted with Glass Legs.

Race Rewards

On top of SP and Stats, Trackblazer Races will provide additional rewards: Grade Points and Shop Coins.

Grade Points

In Trackblazer, Uma-specific Career Goals are replaced with 4 Objectives.

DateRequirements (Turf)Requirement (Dirt)
Late June, Junior YearDebut RaceDebut Race
End of Junior Year60 Grade Points30 Grade Points
End of Classic Year300 Grade Points200 Grade Points
End of Senior Year300 Grade Points300 Grade Points

INFO

Sprint Umas with poor Aptitudes in other Distances also follow the Dirt Grade Point Requirements.

DANGER

ALL Grade Points are consumed by the Career Goals, and will not carry over to the next Year.

Objectives for Turf and Dirt Umas respectively

Objectives for Turf and Dirt Umas respectively

Race GradeGrade Points (1st Place)
G1100
G280
G360
OP40
Pre OP20
PlacementGrade Point Modifier
1100%
260%
340%
4-520%
6+10%

Shop Coins

Shop coins are currency spent to purchase Items in the Climax Store, a new mechanic introduced in Trackblazer. Shop Coins are awarded based on placement, and are not affected by the Grade of the Race.

The Items are explained in more detail below in the Shop section.

PlacementShop Coins
1st100
2nd or 3rd60
4th or 5th30
6th and lower0

The fundamental gameplay loop consists of Racing for Coins, spending the Coins on Items, and using the Items to improve upcoming Training and Race outcomes. Winning Races may also add new Items to the Shop.

Stats

Epithets/Race Routes

Apart from the Stats directly gained through running Races, Trackblazer also has routes of Races that provide extra Stats when winning all Races included.

Rival Race

In Trackblazer, certain Races will randomly be marked as a Rival Race. When winning a Rival Race, more Stats and a tailored Skill is awarded.

A Rival Race

A Rival Race

INFO

Races in Trackblazer have lower SP rewards compared to Races in URA Finale and Unity Cup.

Below is a table containing the base Stat and SP values along with the scaling based on RB and Hammers.

Race BonusOPG2/G3G1Twinkle Star (Total Stats)
No HammerSmall (20%)Gold (35%)No HammerSmall (20%)Gold (35%)No HammerSmall (20%)Gold (35%)No HammerSmall (20%)Gold (35%)
StatSPStatSPStatSPStatSPStatSPStatSPStatSPStatSPStatSPStatSPStatSPStatSP
0%5206246278259301033103512421347503060366540
30%626731835103212381343134515541760653975468552
35%627732836103312391344134715561763654075488554
40%728833937113513421447144916581866704280509056
45%729834939113613431448145016601867704380519058
50%7308369401237144416491552186220707545905410060
55%7318379411238144516511554186420727546905510062
60%83293810431240144816541656196721758048955710564
65%83393910441341154917551657196821768049955810566
70%834940104513421550175617592070227985511006111068
75%835942104714431651185817612073228285521006211070
80%9361043124814451654186018632175248590541056412072

INFO

Twinkle Star Stat gains are divided equally across the 5 stats.

Full Table (1% increments)
Race BonusOPG2/G3G1Twinkle Star (Total Stats)
No HammerSmall (20%)Gold (35%)No HammerSmall (20%)Gold (35%)No HammerSmall (20%)Gold (35%)No HammerSmall (20%)Gold (35%)
StatSPStatSPStatSPStatSPStatSPStatSPStatSPStatSPStatSPStatSPStatSPStatSP
0%5206246278259301033103512421347503060366540
30%626731835103212381343134515541760653975468552
31%626731835103212381343134515541760653975468552
32%626731835103312391344134615551762653975468552
33%626731835103312391344134615551762653975468552
34%626731835103312391344134615551762654075488554
35%627732836103312391344134715561763654075488554
36%627732836103412401345134715561763654075488554
37%627732836103412401345134715561763654175498555
38%627732836113413401445134815571764654175498555
39%627732836113413401445134815571764654175498555
40%728833937113513421447144916581866704280509056
41%728833937113513421447144916581866704280509056
42%728833937113513421447144916581866704280509056
43%728833937113513421447145016601867704280509056
44%728833937113613431448145016601867704380519058
45%729834939113613431448145016601867704380519058
46%729834939113613431448145116611868704380519058
47%729834939113613431448145116611868704480529059
48%729834939113713441449145116611868704480529059
49%729834939113713441449145216621870704480529059
50%7308369401237144416491552186220707545905410060
51%7308369401237144416491552186220707545905410060
52%7308369401238144516511553186320717545905410060
53%7308369401238144516511553186320717545905410060
54%7308369401238144516511553186320717546905510062
55%7318379411238144516511554186420727546905510062
56%7318379411239144616521554186420727546905510062
57%7318379411239144616521554186420727547905610063
58%7318379411239144616521555186620747547905610063
59%7318379411239144616521555186620747547905610063
60%83293810431240144816541656196721758048955710564
61%83293810431240144816541656196721758048955710564
62%83293810431240144816541656196721758048955710564
63%83293810431340154817541657196821768048955710564
64%83293810431341154917551657196821768049955810566
65%83393910441341154917551657196821768049955810566
66%83393910441341154917551658196921788049955810566
67%83393910441341154917551658196921788050956010567
68%83393910441342155017561658196921788050956010567
69%83393910441342155017561659197021798050956010567
70%834940104513421550175617592070227985511006111068
71%834940104513421550175617592070227985511006111068
72%834940104513431551175817602072228185511006111068
73%834940104513431551175817602072228185511006111068
74%834940104513431551175817602072228185521006211070
75%835942104714431651185817612073228285521006211070
76%835942104714441652185917612073228285521006211070
77%835942104714441652185917612073228285531006311071
78%835942104714441652185917622074228385531006311071
79%835942104714441652185917622074228385531006311071
80%9361043124814451654186018632175248590541056412072

Epithets

Upon winning all Races in a Route, bonus Stats or Skills are awarded.

Main Routes

Below are the most important Routes that will often decide the Racing schedule.

Tiara Route

EpithetRequirementRewards
LadyWin the Oka Sho, Japanese Oaks, and Shuka Sho2 Random Stats +10
HeroineAcquire the Lady Epithet, and win the Queen Elizabeth II Cup (Classic)2 Random Stats +10
GoddessAcquire the Lady Epithet, and win the Victoria Mile, Hanshin Juvenile Fillies, and both Queen Elizabeth II Cups2 Random Stats +15
Mile a MinuteWin all unique Mile Turf G1 Races (Either Hanshin Juvenile Fillies or Asahi Hai Futurity Stakes)Mile Straightaways Hint +1

Classic Route

EpithetRequirementRewards
StunningWin the Satsuki Sho, Japanese Derby, and Kikuka Sho2 Random Stats +10
IncredibleAcquire the Stunning Epithet, and win either the Japan Cup (Classic) or Arima Kinen (Classic).2 Random Stats +15
PhenomenalAcquire the Stunning Epithet, and win 2 of the following Races: Tenno Sho (Spring), Takarazuka Kinen, Japan Cup, Tenno Sho (Autumn), Osaka Hai and Arima Kinen2 Random Stats +15

Sprint/Mile Route

EpithetRequirementRewards
Breakneck MilerWin the NHK Mile Cup, Yasuda Kinen, and Mile Championship2 Random Stats +15
Sprint Go-GetterWin the Takamatsunomiya Kinen and Sprinters Stakes2 Random Stats +15
Sprint SpeedsterWin the Takamatsunomiya Kinen, Sprinters Stakes, Yasuda Kinen, and Mile Championship2 Random Stats +15

Spring/Autumn Route

EpithetRequirementRewards
Spring ChampionWin the Osaka Hai, Tenno Sho (Spring), and Takarazuka Kinen2 Random Stats +10
Fall ChampionWin the Tenno Sho (Autumn), Japan Cup (Senior), and Arima Kinen (Senior)2 Random Stats +10
Shield BearerWin the Tenno Sho (Spring) and Tenno Sho (Autumn)2 Random Stats +10
LegendaryAcquire either Lady or Stunning, and both Spring Champion and Autumn Champion EpithetsHomestretch Haste Hint +1

Dirt Route

EpithetRequirementRewards
Dirty WorkWin 5 Dirt Races2 Random Stats +5
Playing DirtyWin 10 Dirt Races2 Random Stats +10
Eat My DustWin 15 Dirt Races2 Random Stats +10
Dirt G1 AchieverWin 3 Dirt G1 Races2 Random Stats +10
Dirt G1 StarWin 4 Dirt G1 Races2 Random Stats +10
Dirt G1 PowerhouseWin 5 Dirt G1 Races2 Random Stats +15
Dirt G1 DominatorWin 9 Dirt G1 RacesTop Pick Hint +1
Dirt SprinterWin both JBC Sprints2 Random Stats +10
Kicking Up DustWin the Unicorn Stakes, Leopard Stakes, and Japan Dirt Derby2 Random Stats +5

DANGER

Due to the Race Routes and distribution of Graded Races, Umas used in Trackblazer must have at least a C, ideally B Mile and Medium Aptitude to not miss out on a large amount of Stats.

As demonstrated below, most Graded Races are Miles and Mediums. Being unable to run either of these Distances is highly detrimental in Trackblazer.

Graded Race Distribution
Unique G1
DistanceTotalTurfDirt
Sprint321
Mile1073
Medium14104
Long330
Unique G2
DistanceTotalTurfDirt
Sprint660
Mile12111
Medium13130
Long550
Unique G3
DistanceTotalTurfDirt
Sprint18153
Mile33267
Medium17152
Long110

Secondary Routes

These Routes are not as important, and are either ignored or naturally acquired as a consequence of the Races done.

EpithetRequirementReward
Pro RacerWin 10 OP or Above Races2 Random Stats +5
Standard Distance LeaderWin 10 Standard Distance Races2 Random Stats +10
Non-Standard Distance LeaderWin 10 Non-Standard Distance Races2 Random Stats +10
Kanto ConquerorWin 3 Races in the Kanto Region (Tokyo, Nakayama, Ooi)2 Random Stats +5
West Japan WhizWin 3 Races in the Kansai Region (Chukyo, Hanshin, Kyoto)2 Random Stats +5
Hokkaido HotshotWin 3 Races in the Hokkaido Region (Sapporo, Hakodate)2 Random Stats +5
Tohoku Top DogWin 3 Races in the Tohoku Region (Fukushima, Niigata)2 Random Stats +5
Kokura ConstableWin 2 or more Races in Kokura2 Random Stats +5
Junior JewelWin 3 or more Races with “Junior Stakes” in the name2 Random Stats +5
UmatasticWin 3 or more Races with “Umamusume Stakes” in the name2 Random Stats +5
Globe-TrotterWin 3 or more Races that have a country in the name2 Random Stats +5
Turf TusslerWin a Sprint, Mile, Medium, and Long Turf Race2 Random Stats +5

Example Schedule

DANGER

These schedules are only meant to provide a basic framework for Trackblazer Careers.

You do NOT have to do every single race suggested in them, especially if a Training turn is exceptionally good.

A critical factor to learning the Scenario is to be able to flexibly deviate from the schedule.

Example Schedules have been moved to the Agenda Planner's presets!

Rival Races

The Race button when there is a Rival Race

The Race button when there is a Rival Race

On random turns after Early August Junior Year, there will be a Rival Race, noted by the red and blue VS icon on the Races button.

Participating in Rival Races has a chance to add new Items to the Shop. Winning the Rival Race increases these odds, and additionally gives a Skill Hint or +5 to 2 random Stats. Similarly to Team Trials and Unity Cup, the only way to win is to place first; if neither party places first, then it is displayed as a Draw.

INFO

The Skills gained through Rival Races are based on the Distance of the Track and the Running Style used to win the Race.

This is different compared to Spirit Bursts in Unity Cup, which gave Skills based on Aptitude.

Coin Shop and Items

Coin Shop

Coin Shop

The usage of the Coin Shop and Items are often what differentiates good and bad Trackblazer Careers.

The Shop is unlocked after the Debut Race, and refreshes every 6 Turns. Races can add additional items to the shop, which last 3 Turns. After a Shop refresh, the new Items have a chance to be discounted.

Stat Items

ItemEffectCostWorth
scenario_free_item_icon_01201.png+15 Specific Stat30 CoinsMust Buy
scenario_free_item_icon_01101.png+7 Specific Stat15 CoinsMust Buy
scenario_free_item_icon_01001.png+3 Specific Stat10 CoinsCan be considered with leftover Coins, but is generally low priority.

Mood Items

ItemEffectCostWorth
scenario_free_item_icon_02302.png+2 Mood55 CoinsMust Buy, but lower priority than the Small Cupcakes
scenario_free_item_icon_02301.png+1 Mood30 CoinsMust Buy

Energy Items

ItemEffectCostWorth
scenario_free_item_icon_02003.png+65 Energy75 CoinsMust Buy
scenario_free_item_icon_02002.png+40 Energy55 CoinsMust Buy
scenario_free_item_icon_02001.png+20 Energy35 CoinsMust Buy
scenario_free_item_icon_02101.png+100 Energy -1 Mood70 CoinsMust Buy, can be combined with the Small Cupcake to mitigate the downside
ItemEffectCostWorth
scenario_free_item_icon_02202.png+8 Max Energy55 CoinsSkip
scenario_free_item_icon_02201.png+5 Energy +4 Max Energy30 CoinsCan be situationally used for the +5 Energy to avoid the 0 Energy Penalty from Races

Bond Items

ItemEffectCostWorth
scenario_free_item_icon_03101.png+5 Bond for All Cards40 CoinsMust Buy if important Bonds are missing
scenario_free_item_icon_03001.png+5 Director Akikawa Bond10 CoinsSkip

Race Items

ItemEffectCostWorth
scenario_free_item_icon_11002.png+35% Race Bonus for 1 Turn40 CoinsMust Buy
scenario_free_item_icon_11001.png+20% Race Bonus for 1 Turn25 CoinsMust Buy
scenario_free_item_icon_11003.png+50% Fan Bonus for 1 Turn15 CoinsCan be considered when running Narita Top Road with a surplus of Coins while under 200k Fans to activate her Unique Effect faster.

Training Bonus Items

ItemEffectCostWorth
scenario_free_item_icon_08003.png+60% Training Bonus for 2 Turns70 CoinsMust Buy
scenario_free_item_icon_08002.png+40% Training Bonus for 3 Turns55 CoinsCan be considered when lacking 60% Megaphones
scenario_free_item_icon_08001.png+20% Training Bonus for 4 Turns40 CoinsSkip
ItemEffectCostWorth
scenario_free_item_icon_07001.pngShuffles Support Cards20 CoinsMust Buy
scenario_free_item_icon_09001.png+50% Specific Training Bonus
+20% Energy Consumption For 1 Turn
50 CoinsMust Buy for the specific Training desired. Does not exist for Wit.
scenario_free_item_icon_10001.pngCannot fail Trainings for 1 Turn40 CoinsMust Buy

Other items

Most items not listed above can be skipped, outside of certain situations:

ItemEffectCostWorth
scenario_free_item_icon_04201.pngHeals all negative Status Conditions40Optional. Holding onto at least one can be beneficial.
scenario_free_item_icon_04103.pngHeals “Skin Outbreak”15As Skin Outbreak is common in Trackblazer, holding on to at least one is recommended.
All other Status Condition HealsHeals one specific Condition15Should only be bought if immediately necessary.
scenario_free_item_icon_04004.pngGives “Fast Learner”280Can be bought by immediately racing multiple times, especially if discounted and later in a Career. Makes your immediate life difficult and may ruin your run, but Umamusume is a highroll game.

However, having enough Credits to immediately buy the Scholar Hat is generally not a good sign. Spending the same number of Coins on Hammers across the entire Career will generally yield more effective SP than a one-off buy for Fast Learner.
scenario_free_item_icon_04001.pngGives “Charming”150Should only be bought if it appears in the first Shop.
Training Facility ItemsRaises the level of the Facility by 1150Should only be considered with a surplus of Coins. Wit can be considered slightly more due to the lack of a Wit Anklet.

Gameplay

The most important decision to make in Trackblazer is whether to train or to race. Training remains the best method for acquiring Stats. Outside of G1 Turns, Races can often be skipped in favor of a strong Training. If it doesn’t interfere with any Epithets, G1s can also be skipped for exceptional Training.

Another factor to consider is the Race Fatigue Event from running consecutive Races. As we run many more Races in Trackblazer, knowing the odds of specific downsides in the Race Fatigue Event is conducive to deciding whether to race.

Consecutive Races

1 Race

2 Races

3 Races

4+ Races

Mood Down

1+ Energy

0%

0%

60%

100%

0 Energy

15%

33%

90+%

100%

Skin Outbreak

1+ Energy

0%

0%

15%

33%

0 Energy

4%

8%

25%

33%

3 Random Stat

-10

1+ Energy

0%

0%

0%

40%

0 Energy

0%

0%

0%

40%

It’s equally important to consider, however, that Race Fatigue Events can and will happen, and can be mitigated through the usage of Items. If holding the right Items, don’t be afraid to Race.

TIP

Mood only affects Stats by 2% per level, and many Races have a chance to raise Mood through the Reporter Events. Because of this, it is recommended to not use Cupcakes until right before Training.

In addition, there are guaranteed Energy and Mood Up Events that can also be used to mitigate the Race Fatigue Event.

Classic Early FebClassic Early MarClassic Late Sep
+1 Mood+20 Energy+1 Mood
Senior Late JunSenior Late OctSenior Late Dec
+20 Energy+1 Mood+30 Energy

Finally, the Race Fatigue Event cannot occur after Late December.

On the other hand, there may be situations where Races are of higher value. For example, if there is a large number of good Items in the current Shop rotation, Races may be prioritized for increasing Coin income.

Junior Year

Pre-Debut

Similar to previous Scenarios, Pre-Debut Turns are spent raising Support Card Friendship (Bond) and Facility levels. As Wit is the most difficult Stat to raise in Trackblazer, it’s recommended to focus on this Facility.

TIP

Because the BBQ Item increases bond evenly across all Cards, its value goes down with each nonessential Card that is under 80 Bond. It is advised to evenly raise Bonds to get maximum value from each BBQ purchased.

WARNING

In Trackblazer, the Debut Race costs Energy!

Post-Debut

After the Debut Race, we unlock other Races. From here on, remember to check Training and Races every Turn, and keep the current Shop rotation in mind. Continue raising the Bond of Support Cards when not Racing.

Here is an example of how the remainder of Junior Year may look:

Example Junior Year Schedule (image created prior to Trackblazer)

Example Junior Year Schedule (image created prior to Trackblazer)

Classic and Senior Year

Until the Summer of Classic Year, continue focusing on raising the Bonds of all the Support Cards to unlock Friendship Training.

INFO

The base values of the Training Facilities in Trackblazer are the same as Unity Cup, and lower than URA Finale.

Combined with Races having higher value, lone Friendship Trainings are often not worth skipping a Graded Race for.

Level 1Level 2Level 3Level 4Level 5
Speed8 / 4 / 2 / -199 / 4 / 2 / -2010 / 4 / 2 / -2111 / 5 / 2 / -2312 / 6 / 2 / -25
Stamina7 / 3 / 2 / -178 / 3 / 2 / -189 / 3 / 2 / -1910 / 4 / 2 / -2111 / 5 / 2 / -23
Power4 / 6 / 2 / -184 / 7 / 2 / -194 / 8 / 2 / -205 / 9 / 2 / -226 / 10 / 2 / -24
Guts3 / 3 / 6 / 2 / -203 / 3 / 7 / 2 / -213 / 3 / 8 / 2 / -224 / 3 / 9 / 2 / -244 / 4 / 10 / 2 / -26
Wit2 / 6 / 3 / +52 / 7 / 3 / +52 / 8 / 3 / +53 / 9 / 3 / +54 / 10 / 3 / +5

Fewer Turns are spent on Training in Trackblazer, so Training Facilities level slower on average. Summer Turns are more important since all Training Facilities are at Level 5 during Summer.

TIP

Because the Shop resets on the first Turn of Summer, it is recommended to keep at least 100 Coins unless the previous Shops are exceptional.

Summer

Before entering Classic Year Summer, make sure to have a stockpile of Training Items, Energy Items, and Whistles. Megaphones last two Turns, so at minimum 2 should be saved for the Summer Turns.

If the Training is not sufficient, use Whistles until it is. If the Training is sufficient, use Training Items to further improve the Stat gains.

TIP

If there are no sufficient Trainings and we are out of whistles, we can instead Race for a chance of new Items appearing in the Shop for the following Summer Turns.

Using Training Items on a strong Summer Training

Using Training Items on a strong Summer Training

After Summer

After Classic Year Summer, continue playing as before. Race unless the Training is sufficient or if we are low on Coins and/or Items.

Twinkle Star Climax

The Twinkle Star Climax is the final 3 Races of Trackblazer, which replaces the URA Finale. The Trainee is assigned points based on placement instead of needing to win all 3 Races.

The Twinkle Star Climax

The Twinkle Star Climax

PlacementVictory Points
1st10
2nd8
3rd6
4th4
5-6th3
7-9th2
10-13th1
14th and lower0

As long as the Trainee has more combined points than the other Umas, she wins the Twinkle Star Climax. Winning the Twinkle Star Climax awards the player with hints for Radiant Star.

The final result

The final result

Similar to the URA Finale, the Twinkle Star Climax consists of 3 Training Turns and 3 Race Turns. Because there are three Training Turns, remember to have a small number of Training Items to push Stats one last time.

In addition, three Golden Hammers should be saved for the Twinkle Star Climax Races. While these Races give less SP than G1s, they give +10 to all Stats at Base, making it very important to have Hammers for these Races. Alternatively, two Hammers can be saved as there is a high chance the final Shop will have a Hammer to purchase. However, this can be a risky decision. Saving Gold Hammers around Senior Summer onwards is recommended.

Finally, around 150 Coins should be saved for the final Shop as the Twinkle Star Climax Races do not reward Coins.

Unique Levels

Compared to the previous Scenarios, Trackblazer has different requirements for leveling Uniques. It is as follows:

DateAfter Late Dec, Junior YearAfter Late Dec, Classic YearAfter Late Dec, Senior Year
Requirements5,000 Fans
19 Yayoi Akikawa Bond (Very slightly below one full bar)
60,000 Fans
31 Yayoi Akikawa Bond (Slightly above a bar and a half)
120,000 Fans
51 Yayoi Akikawa Bond (Slightly above two bars and a half)